Commando: | This module sounds a bit crappy (there are some strange noises in it). I tested it with two MarkCooksey players (one uses the replaycode from the module the other own code) but both replayers gave the same output. |
DynaBlaster: | It's a custom module? I thought it's an Actionamics module?! Sure it is but there is only ONE module on our earth. I think it's senseless to use/code such players. The external module isn't touched! I just restored the AmigaDOS reloc entries (de-absed). It's your decision. |
Gremlins 2: | Here is a big zero block at the end of the module. I think there should be some sound effects (there are some in!). My disk (original) has a checksum error so I cannot start the game :-( |
Nitro: | This module was ripped my Amadeus/Shelter. I calced the size ?!?!?!? Forgotten :-) |
Obliterator: | The SFX of the InGame module cannot be played. The SFX will be loaded to an abs. memory address ($70000). I don't changed this becoz i wanna the module in original state. If you think it worth converting it ... just do it ;-) |
MCMD: | While ripping the music from a game I found a ConsPiracy intro with a MCMD module in it. Wondered becoz the sample names were stored like in a Hippel module. So I replaced the MCMD-ID with TFMX and ran ExoticRipper over it. Hmm he recoged it as Hippel :-) So it's totaly stupid to own a MCMD player (IMHO) =). But they sounds strange if you play'em as normal Hippel modules. |